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Bombeco arenas

There are ten arenas, in three sizes and four color themes. Whoever creates the room picks the arena or lets the game draw a different one every round.

Size changes the pace: in small arenas everyone meets quickly, in big ones there is time to grab items. Brick density changes how far the fire reaches and how many items show up.

Classic15 × 11, charcoal theme, 70% bricks.
The reference arena: lots of bricks, tight corridors and a match decided in the middle. Good for learning.
Open field15 × 11, garden theme, 55% bricks.
Few bricks and lots of room. Fire crosses almost everything, and the kick is worth a lot.
Blocks15 × 11, temple theme, 65% bricks.
Fixed obstacles in a regular pattern, creating predictable corridors and corners for ambushes.
Rooms15 × 11, temple theme, 60% bricks.
The map is split into areas with narrow passages. Whoever controls a passage controls the room.
Ring15 × 11, charcoal theme, 65% bricks.
A central ring around a closed core. There are always two routes to reach your opponent.
Fortress15 × 11, temple theme, 60% bricks.
Corners protected by walls and a more open center. It starts slow and heats up in the middle.
Crossroads15 × 11, garden theme, 65% bricks.
Two free lanes form a cross in the middle: whoever controls the crossing controls the round.
Duel11 × 9, ice theme, 70% bricks.
The smallest arena. Everyone meets in seconds, and it is best for quick two-player matches.
Big arena19 × 13, garden theme, 70% bricks.
The biggest, with plenty of room for items. Long rounds, ideal for four players.
Glacier19 × 13, ice theme, 50% bricks.
Big and open, with few bricks. Fire travels long distances and sudden death hits hard.

How to choose

Maps do not change the rules, only the terrain. The same ideas from the strategies apply to all of them, and items show up the same way.